>Diablo 3's Barbarian classIn this segment, I’m going to cover two very different classes: the Barbarian and the Monk. As with the prior two (Magician, DemonHunter), this duo doesn’t really shine until after they’ve unlocked their third ability slot at level 6. And like the previous two, one is a bit easier to play than the other. In this case, it should be fairly obvious which one is the true hack-n-slash champ: the Barbarian.
To be honest, I wish Blizzard would let players customize their character. I’m not talking about attributes like strength and dexterity (I’ve already whined about that), but in their general appearance. Many RPGs let us choose faces, hairdos, tattoos and whatnot to give our characters their own individuality. That kind of customization isn’t here in Diablo 3, and in the case of the Barbarian, gamers are left playing one insanely large but ugly dude.
The Barbarian
But to keep the Barbarian from being too easy, Blizzard has created a unique system for this class that limits the use of certain skills. Instead of regenerating mana, the Barbarian generates fury by using one set of eight skills, or Fury Generators. A second set of skills will use that fury, aka the Fury Spenders, but there’s a catch: the Fury gage will diminish as he grows calmer. For instance, he could plow through group after group of zombies and fill the fury globe to the max, but that level will begin to “drain” if he’s not actively causing chaos.
On the Fury Spender side, my Barbarian has unlocked the aforementioned Hammer of the Ancients, Threatening Shout, Battle Rage and Weapon Throw. His Ignore Pain ability resides within the Situational group of abilities which may or may not rely on Fury as a source. So far I’m really liking this setup, as he can swing that axe and take out a lot of enemies in one explosive, body-mutilating, limb-shredding swoop. The more experienced he gets, the more destructive he gets.
Simply awesome.
The Monk
When I first started to play the Monk, he was different than the previous three in that his method of attack was up-close-and-personal. It felt a little weird at first -- like playing an arcade fighter in an isometric view -- but once he grew in experience, be became a lot easier to play. Compared to the serial killer-like Barbarian, he doesn’t have brute strength backing his blows and kicks, making him a bit more challenging.
At this point, the Monk has unlocked ten abilities, three that are Spirit Generators, five that are Spirit Spenders, and two listed under “Mantras.” Fists of Thunder, Deadly Reach, and Crippling Wave are his current generators whereas Blinding Flash, Breath of Heaven, Lashing Tail Kick, Dashing Strike and Lethal Decoy are his current Spenders. Mantra of Evasion and Mantra of Retribution are his two out of four Mantra abilities.
Reflecting back on all four characters that I’ve played thus far, it looks like level 30 is the sweet spot, as all abilities and skill slots will be unlocked at this point. My Monk currently still has eleven skills and six slots left to uncover, but given that the beta (demo) only consists of four main quest lines, I doubt any one of my characters will max out until the actual game ships early next year (Q1 2012).
If I didn’t mention this before, the closed beta takes place in Act 1 which is broken up into four main quests: The Fallen Star, The Legacy of Cain, A Shattered Crown, and Reign of the Black King. I have no idea if Act 1 continues beyond the four quests, but the beta does have a nice epic ending that feels like we’re playing a prologue to Diablo 3 rather than the real thing.
One of the great things about playing the beta thus far is that each class brings something new to the table. Even though Act 1 is relatively short in the overall picture, it doesn’t get boring playing the same scenarios over and over again because you’re getting acquainted with someone new: learning their strengths, their weaknesses.
And despite the annoying fact that Diablo 3 MUST have a constant Internet connection, the experience gets even better when friends and strangers alike jump in from out of nowhere at any time. Granted you can play the campaign on your own, the game seems to really shine where co-op is concerned. You can see what other players are doing with their characters which in turn entices you to try out other combinations of weapons and skills.
Next up I’ll be covering the final class and going over other Diablo 3 features like crafting and a few goodies that are new to the Diablo franchise.
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