Adoption of 3D technology hasn't exactly been stellar, with most people feeling that for the cost involved, 3D doesn't really add enough. However, if you find yourself unconvinced when it comes to 3D gaming, Sony's Mick Hocking has some words for you.
The attitude towards 3D technology in the home hasn't really changed over the last two years. Though the financial success of films like Avatar is encouraging TV and computer manufacturers to push 3D entertainment in a massive way, customers aren't quite convinced that the cost translates to an greatly improved experience. Hoping to persuade gamers that 3D is the way forward is Mick Hocking, senior group director of Sony Computer Entertainment's Worldwide Studios 3D team.
Speaking during an interview with the Wall Street Journal, Hocking says that gamers get better scores in 3D because they can see more clearly and better understand speed and distance. Hocking readily admits that playing 3D games won't make you a better gamer, but he says it will improve your score.
"It doesn’t make them a better games player, but if you can see something more clearly and understand something more naturally, whether it’s speed distance or scale, you can respond better to that. So we’ve found that people do get better scores in 3D."
Explaining why he thinks 3D has failed in the past, Hocking said that one of the main issues is that previous 3D solutions have always been based on compromise, whether it's in quality or value.
"You could either have fairly high quality but at huge cost or you could have a lower more reasonable cost but you couldn’t have any quality in terms of the display and latency of drawing images in 3D," he told the Wall Street Journal.
Hocking also mentioned that the reason people get eyestrain or headaches from 3D is because the 3D hasn't been implemented correctly.
"Those are symptoms of the software or hardware not creating the 3D technically correctly."
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