Wednesday, 31 August 2011

Mozilla Previews Firefox for Tablets

Mozilla is providing another look at what appears to be a near-finalized design of the Firefox tablet UI.







Judging by the images posted by Ian Barlow, the UI is much closer to Firefox for Android than to the desktop version of Firefox.
The tablet version will include two modes - a portrait and a landscape mode. The landscape mode will move the open tabs in thumbnail view to the left of the screen to take advantage of widescreen layouts. In portrait mode, there will be only one tab icon that shows the number of available tabs and enables access to them via a drop-down menu.
The overall design takes a very minimalistic approach. The menu bar only includes the back, forward and reload buttons, as well as the URL bar and a menu item on the very right that will include commands such as new tab, find, share, and settings. There is not even a Firefox icon in the new single-line menu bar.
First shown in early June, the Firefox tablet interface, which was originally known as "Fennecomb" (to indicate a Fennec (Firefox Mobile) browser for Android Honeycomb), has matured in less than three months. The UI is scheduled to debut with Firefox 8.

Sony Officially Intros 3D Head Mounted Display

So much for going out to the movies on Friday night: now everyone can watch theater-quality 3D movies at home by wearing headgear seemingly ripped right out of Star Trek: The Next Generation







Forget the Viewmaster: Wednesday in Tokyo, Sony announced the upcoming launch of the "world's first" head-mounted personal 3D viewer, the HMZ-T1. Looking like head gear ripped straight out of a sci-fi movie (pew pew eyes like Scott "Cyclops" summers), the 3D visor offers both 2D and 3D content up close and personal, spread out across a theater-like virtual screen, or rather, the equivalent of a 62.5-foot (750-inch) screen viewed from about 60 feet away.
That's right: the days of actually going out in public to see a movie are rapidly drawing to a close. "The hardest part for us was to make it as small-sized as possible, while maintaining high definition, but we succeeded," Shigeru Kato, a Sony vice president,told Reuters. "People can enjoy watching a favorite movie or play a videogame on their own without bothering other family members."
Honestly, this is a movie junkie's dream come true. The headset packs a pair of 3D-capable 1280 x 720 OLED panels which receives input from an HDMI source like a Blu-ray player, a PC, Sony’s PlayStation 3 console and other 3D hardware and media. The screens also use Sony's 45-degree optical lens technology to reduce 3D crosstalk to nearly zero.
"'HMZ-T1' adopts the 'Dual Panel 3D method,' which utilizes separate panels for the left and right eyes, each with its own dedicated 3D video," the company explained in a press release Wednesday. "Therefore, it does not generate crosstalk. Furthermore, as the HD quality video is displayed separately on each of the panels, viewers can now enjoy high resolution 3D video that is natural, bright and extremely pure, to an extent that had not been possible until now."
On the audio front, 5.1 multi-channel virtual surround sound completes the full-on immersive package. Users can select four different surround modes including StandardCinema for emulating a movie theater experience, Game for reproducing a clear sense of direction, and Music for those who simply want to hear tunes in the 60,000 yen ($784) specs. A control key located behind the front of the device is used to control the volume as well as basic operations such as playback, pause, fast forward, rewind, previous chapter, next chapter.
"Before, watching a movie on a big screen was a pastime for the whole family, but now there is a growing demand from people who want to enjoy videos on large-sized screens alone," Kato added.

The 3D specs comes with an additional processor unit that is equipped with a built-in HDMI output switcher so that users can switch between the Head Mounted Display and an additional connected HDTV. It also charges the headset when it's not in use – Sony says that a wearable sensor automatically turns off the two screens when the viewer isn't donning the futuristic specs.

But while Sony’s upcoming Head Mounted Display sounds just awesomely cool, the company warns that it's not for everyone. "Considering the protection of the growth and development, we ask children (age 15 and younger) to refrain from using this product," the company said. "In any rough or unstable environment with a propensity for travel sickness to occur (such as in a vehicle), we ask our customers to refrain from using the device."
The headset will initially launch in Japan on November 11 for 60,000 yen ($784 USD). So far there's no word on when the device will arrive here in the States, but we're betting it will be in the same timeframe as the launch of Sony's handheld platform, the PlayStation Vita.


EA Asks: Do We Need Another Console Generation?

"What would a PlayStation 4 even do?" asks EA Labels president Frank Gibeau. Console gamers are already happy with the current generation.



Just months after EA chief executive officer John Riccitiello took the stage at E3 2011 and professed his love for the upcoming Nintendo Wii U console, EA Labels president Frank Gibeau is questioning whether the market will even need another wave of consoles any time soon.
In a recent interview with CVG, he claims that gamers are happy with what they currently have, and doesn't see how Microsoft and Sony can top their latest hardware. As it stands now, developers still haven't utilized the full potential of the Xbox 360 and the PlayStation 3 – they haven't squeezed the last ounce of hardware horsepower from either platform.
"It's hard for me to conceive what you would do on a PlayStation 4," Gibeau said. "The displays are already 1080p, you're already connected to the internet... You could make it faster, you could have more polys and you could up the graphics a little bit... but at what cost? It'll be interesting to see how [Sony and Microsoft] think about it in terms of the next generation, but it seems to me that customers are happy, and we're happy to build games on [360 and PS3] right now."
The console sector has changed since the days of the original PlayStation and the PlayStation 2 – the jump from one generation to the next is taking longer with each upgrade. The PlayStation 2 platform itself is still pulling in revenue for Sony, but the latter third-generation product will likely stretch on longer than its predecessor simply because of its extra non-gaming features including movies, TV episodes and music. It, like the Xbox 360, has evolved into a multimedia center.
"The way the business used to run where you had these big console transitions just isn't happening anymore," he said. "They're much longer, the online capabilities are making the way customers interact within the audience very different from when we went from PSOne to PS2. I think that [the age of] big, abrupt change in consoles where we all pile in on top of each other and everything changes overnight is just gone."
Still, the Wii U seems to be ushering in the next-generation platform, and EA has publicly embraced its arrival. Perhaps EA sees the new Nintendo hardware as a "catch up" device – a console that should better compete with the Xbox 360 and PlayStation 3. Yet as for the latter two, Gibeau said that he wants to see those last a little longer on the market.
"I don't see consumers right now banging on the walls for a new platform," he admitted. "They seem to be very happy with their PS3s and 360s. They love the online connectivity, they have great communities and great libraries. I like the fact that Nintendo's coming in with new hardware. That'll help really rev up their business for the HD side, which is where we're in a really good position."

Column: Ubuntu for Developers' workstations


In June this year, Eclipse, a popular IDE, published the results of a global survey of its community, which aims to show how people are using Eclipse and other open source software (OSS), and participating in open source communities. The purpose was to create a  profile of how open source developers interact with the community. Incidentally, the Eclipse developer survey had the fourth highest number of respondents from India.
The results showed that 28 percent of developers use Linux as their primary developer workstation and Ubuntu was the most popular among them. Linux was also the most popular deployment platform with almost 42 percent deploying their applications on Linux.
The findings support the fact that Ubuntu is being increasingly used by many developers in the high tech industry. It is also popular amongst the mobile developer community. The android SDK, for example, can be easily installed on Ubuntu. Web developers also find Ubuntu very powerful as it has all the tools that they need to develop and test applications using the latest web development standards such as HTML5.
Being open source in nature means developers  get access to millions of lines of code, which can be used in any developer's application.  However, the licensing of the application needs to be checked, as some of them may require the application to be open source  as well. Developers can also look at the source code to understand some of the applications.

So what makes Ubuntu popular among developers?

Easy to get developer tools

With Ubuntu it's easy to get development tools, IDEs, debuggers, libraries, sources and more.  The Ubuntu Software Center or apt-get, offers a whole range of developer applications and tools with ease. Apt-get also works very well in resolving dependencies, for example if Eclipse is installed, it will install all the Java libraries, plugins and documentation required by the application automatically.  

Powerful editors

Ubuntu has powerful editors which are developer friendly, offer code beautifications and syntax highlighting and code to make it easy for for developers to  read t their code. Ubuntu has easy to use editors apart from Vi and Emacs for hardcore developers. 

Easy scripting

Linux has powerful scripting capabilities such as Bash, this makes it easy to automate tasks. It is very useful for  developers, because it helps save a lot of time by writing simple scripts for repetitive tasks.

Ubuntu has built-in virtualisation

Ubuntu has KVM built-in and VirtualBox, VMWare can be installed with ease. Virtualisation is a developer's friend because it allows them to test their application on different versions of different operating systems on their workstations.

Easy integration with revision control 

Ubuntu has easy integration with code version control systems such as CVS, sub-version and Bazaar.

Ubuntu is secure and stable

Ubuntu is secure and doesn’t suffer from virus problems, this protects the developer from security worries, so they can focus on developing. Once  Ubuntu is installed, it just works. 

Ubuntu is free

Users don't need to pay any license fees for using Ubuntu, and  all the development tools on Ubuntu are also free.  These include popular ones such as Java, GCC, Python, Perl and Ruby. This saves a lot of money for the organisation. The savings are even more evident when there are lots of developers.

The Author is Regional Manager - Asia Pacific, Canonical. The views expressed here are his own. He blogs regularly at  www.cityblogger.com and can be reached on prakash@canonical.com.
Eclipse a popular IDE, today is very actively developed with over 1,000 active developers, 170 companies and 200 open source projects. What started as a Java IDE, it has now become a full fledged development platform with plugins for several popular languages such as Perl, Python, C, C++ and many others

How to: Get Symbian Belle on the Nokia N8


Last week, we showcased some of the more vital goodies that Nokia's Symbian Belle updatewould be bringing to the party. The upcoming Nokia 600, 700, 701 devices are already shipping with the new update, however, existing users will have to wait a little while longer as it's expected to be out some time in the third quarter with no specific date mentioned just yet. The update, just to reiterate, will be made available for Symbian^3 devices like the Nokia N8C7, E7, C6-01, X7 and E6. With respect to this, we have some good news and some bad news. Let's start with the good news - we're going to show you how you can get Belle on your smartphone today, the bad news is that this will only work for Nokia N8 users. Other devices will still have to wait till the update gets officially rolled out. So without further ado, let's get to work -

Requirements
  • A Nokia N8
  • Latest version of the Nokia OVI suite. You can download it from Nokia’s website for free.
  • Navifirm+ version 1.3 (Download)
  • Phoenix Service Software version 2011.14.004.45945 or higher (Download)
  • Symbian Belle Firmware files (Download)

Things to keep in mind
As this is a leaked build of the Belle update, there are likely to be stability issues. Some of the known bugs include Java apps and games not installing, the phone locking up and the dialer vanishing and then showing up on reboot. Follow the guide carefully to avoid any kind of problems. If you find the steps to be confusing and you aren't sure of what you're doing, don't proceed. Any errors and can result in your phone getting bricked.

Step by step guide
Download and uncompress Navifirm+ 1.3. Open the downloaded folder and run Navifirm. Next, select ‘Production External’ ---> Select Nokia N8 (RM-596) ---> Choose v22.014 ---> Select your product code and download all the files to your desktop. Create a new folder called RM-596 and move all the downloaded files to this folder. Windows XP users, move this folder to C:Program filesNokiaPhoenixProducts.

Windows 7 users need to use the paths specified below
x86 - C/Program Files/Nokia/Phoenix/Products/RM-596
x64 - C/Program Files(x86)/Nokia/Phoenix/Products/RM-596
Navifirm+ v1.3
Navifirm+ v1.3


Extract the Symbian Belle RAR file using password orvvan + mohamad 79 to your desktop.  

Note: Those who already have their device connected to the Nokia Ovi suite mode need not go through the steps given below. Instead, Exit Ovi suite (if it is running in the background of your PC) and directly connect your phone to the PC using the Micro-USB cable.

Install latest version of Nokia OVI suite. If you already have it installed on your PC just make sure it's updated to the latest version. After installing the software,get your N8 and follow the steps mentioned below. Do not connect the device to your PC just yet. Go to ‘Menu’ --->Click on ‘Settings’ icon--->Select ‘Connectivity’ option--->Click on ‘USB’ option---> And finally click on the ‘Nokia Ovi suite’ option.

You will see that the Nokia Ovi Suite mode is selected as ‘Default’. Once you are done with the above steps connect your phone to the PC using a micro USB data cable. The N8 USB driver should get installed on your PC automatically. Follow the on-screen instructions and let the procedure finish.Once that's been completed, open the Ovi Suite and let the phone connect. Look out for a message - ‘Nokia N8 Connected’ - at the bottom of the window. Disconnect your phone by removing the cable and exit the Ovi suite even from the background.
Nokia OVI Suite
Nokia Ovi Suite


Before installing Phoenix Service software, turn off any antivirus or security suites you might have installed. The crack bundled is falsely detected as a virus. After installing Phoenix on your PC, connect your phone to the PC again. Now in Phoenix; set connections to No Connection ----> click on Files--->Select Open Product. A new window will appear, select RM-596 and click OK then select flashing from the top bar and click on Firmware Update. A new window will open, click on the box with three little dots and select the product code of your device and click Ok.
Phoenix screen shot showing product code to be selected
Phoenix screen shot showing product code to be selected

Disclaimer
We've thought very carefully about the advice given above. And while we can state, categorically, that all effort has been made to ensure that it is reasonably sound advice, we cannot guarantee that your problem will be solved. Tech2 does not warrant or make any representations as to the accuracy, usefulness or completeness of the prices, data, recommendations, advice, and any other information.

Tech2 disclaims all responsibility and all liability for all expenses, losses, damages, loss of face, costs, or anything worse that you might incur as a result of the information on this page, or any linked website.

Do not attempt to troubleshoot, repair, or modify any device without understanding and following all of the relevant safety guidelines! Do also please keep in mind that repairing a product on your own while it is under warranty, will automatically nullify the warranty provided by the company. 

LG Turning Plasma HDTVs into Touchscreens

LG is shipping a series of plasma HDTVs that could be used as an artist's virtual canvas, or as an extremely huge family planner thanks to integrated "touch" capabilities.





LG is adding "touch" capabilities to a series of plasma HDTVs with the launch of its new "LG PenTouch TV" series. As the title indicates, LG has incorporated a special touch-sensitive stylus pen that allows users to physically interact with the contents on the screen. The only requirement seems to be a laptop or desktop located nearby, and a broadband connection (via a USB dongle for the PC) for Internet-based and software interaction.
"Users can activate the PenTouch mode with a single click on the remote control," the company said. "The interface is intuitive and easy to navigate. In PenTouch mode, users can access files created on their PCs, and work on them, edit them or move them around the screen using the stylus. The TV supports simultaneous two-pen use, and pen batteries can be recharged through USB ports on the TV or PC."
In addition to the stylus, the plasma HDTVs will come pack with an additional software bundle to be installed on a PC. This allows users to draw pictures directly onto the screen (via Sketchbook) and then save the files for further editing, effects manipulation, and even printing. The software also offers a gallery/slideshow app, a family calendar app (for leaving "DO THIS NOW" notes to other household members) a photo editor, an Internet browser and My Office for delivering presentations and highlighting office documents.
"The LG PenTouch TV uses a protective scratch-resistant glass screen, while auto sharpness control and color materialization technology enhance viewing," the company said. "Complementing the unit’s stylish TruSlim Frame design, the LG PenTouch TV incorporates a stand that has been specially designed to provide more stability when owners or their children are using the PenTouch feature."
Currently the LG PenTouch TV line consists of three models: the $2,199 60-inch class 60PZ850 which is 3D capable, THX 3D and 2D Display Certified; the $1,699 60-inch class 60PV490 with Full HD 1080p display capability and exclusive LG technologies; and the $1,099 50-inch class 50PV490 which also offers the same Full HD 1080p display capability and exclusive LG tech.

LG Optimus 3D P920


In the world of high-end Android handsets, manufacturers have already gone above and beyond in cramming in the absolute best of technology into a package small enough to fit in one’s pocket. Massive 4-inch screens – check, dual-core processors – check, Full HD recording and playback – check, we’ve seen it all. So, how do you one-up the competition when everything’s already been done? Simple, you add the missing third dimension to your device and voilà, you now have a USP to market your product. This strategy has worked well for films (well, some of them at least!) and for consumer electronic product categories like TVs, projectors and monitors. So it was just a matter of time before the trend hit mobiles. Currently, HTC and LG are the only two companies to offer Stereoscopic 3D Android handsets, which represent the absolute best of what smartphones have to offer. But, simply adding a feature for the sake of adding it does not make it a good product, it has to be implemented the right way for it to be successful. Has LG managed to crack that? Let’s find out.

Design and Build 
In terms of design, there’s no other way to put it, the Optimus 3D looks like a giant slab of glass with bits of plastic and metal thrown in. At 168g, it’s not what you call light-weight, you’ll definitely feel the heft in your pocket. There’s quite a bit of extra bezel on the top and the bottom of the phone, which makes it little longer. Even with my large hands, I found myself struggling at times to reach the power button to lock the screen. Hidden beneath the bezel is the front-facing camera and the ambient light sensor.
Don't be fooled by it's understated looks
Don't be fooled by its understated looks


The touch sensitive buttons are found at the bottom and are the same as the Optimus 2x. In between, we have a gorgeous 4.3-inch 3D LCD display. You can straight away tell that the display is a lot better than the one on the Optimus 2x, as the contrast levels are much better and the colours are not over-saturated. Instead, I’d say it’s nearly as good as a Super AMOLED display from Samsung.
Share your 3D videos easily using the HDMI port
Share your 3D videos easily using the HDMI port


In terms of connectivity, LG has provided a micro-USB and mini-HDMI connector on the side, while the 3D menu and volume rocker is placed on the right, making it easier to use with your thumb. The 3.5mm headphone and power/sleep button is placed on the top. Round the back, we have the dual 5MP cameras placed in landscape mode with the LED flash placed in between. The SD card is hot-swappable and supports up to 32GB. The plastic cover easily snaps on and off without any issue. 

Features
Interface
The Optimus 3D is powered by an ARM Cortex-A9 dual-core processor running at 1GHz, the same one used in BlackBerry’s PlayBook and Motorola’s upcoming DRIOD HD. The graphics chip used is a PowerVR SGX540 along with 512 MB of RAM for the phone and 8GB internal storage. While this is all fine, the disappointing fact is that LG have decided to launch the phone with Froyo, rather than Gingerbread, which is simply unacceptable. Seeing how they announced the Optimus 3D at the beginning of 2011, LG had ample amount of time to prepare for Gingerbread, but they didn’t, for reasons best known to them.
Quick access to Wi-Fi, GPS, etc
Quick access to Wi-Fi, GPS, etc


I must say though, even with Android 2.2.2, the interface is very smooth and slick. The touchscreen is very sensitive and responds well to gestures. However, there are times when the phone tends to get bogged down after using different apps and some jerkiness in the animations is noticeable. I encountered this problem when taking screenshots, after capturing a couple of them, the ‘Home’ soft key simply stopped responding and the only fix was to reboot the phone. This could be a problem with the current version of the skin or Froyo. Either ways I hope LG fixes these glitches when they release Gingerbread in October. 
LG's skin is easy to use and customize
LG's skin is easy to use and customize


You get a total of 7 home screens with the ability to delete unwanted ones. The icon dock remains fixed at the bottom just like iOS, but you can’t change the apps from the dock. Another nice feature is the inclusion of toggle switches in the notification bar for mobile data, Wi-Fi, Bluetooth, GPS and even a widget for the music player. The main menu has a very nice grouping system for 3D apps, all apps and downloaded apps, which can be closed or expanded depending on your preference. LG has incorporated one of the best implementations of adding a widget or wallpaper on an Android phone. Instead of a pop-up menu in the middle of the screen, you get a little bar at the bottom with options for widgets, shortcuts, folders and wallpaper and you can browse through the different options without leaving that screen. The settings menu is similar to stock Android, with the exception of an HDMI option that lets you select various output resolutions.

The 3D Experience 
In a nutshell, LG’s implementation of Stereoscopic 3D is quite impressive and to have something like this on a mobile device is commendable. But, there is a small caveat. The effect is only good when held at a certain angle and distance, otherwise referred to as the ‘sweet-spot’. When it works, the 3D effect can be mindblowing to just about ok, depending on the content you’re viewing. LG has designed a special 3D menu, which can be accessed with the side physical button. The categories include games and apps, YouTube, Camera, Gallery and a guide.

The 3D effect is very good
The 3D effect is very good



LG bundles a bunch of 3D games with the P920 like Nova, Lets Golf 2, Asphalt 6 and pop-up book of Gulliver’s Travels. The 3D effect is very good in all the games and you can adjust the depth at any time in-game with the added slider. The games run smoothly with good frame rates just like they would on a regular phone, which speaks a lot about the GPU. YouTube takes you to LG’s 3D videos page. The 3D gallery lets you browse through all your photos and video in a 3D carousel. The effect is quite good and you can see images ‘pop-out’ of the screen as you browse. You can view regular 2D videos and photos in 3D as well, by simply hitting the 3D button, but the effect is not great and more often than not, ends up making the picture worse with the clarity and detail going for a toss. The phone can handle all forms of Stereoscopic 3D, which means side-by-side, up-down, etc.
Nova in all it's 3D glory
Nova in all its 3D glory



Overall, the experience is quite convincing and you can have some good fun, especially shooting in 3D. I wouldn’t recommend watching a movie in this mode as you will get a headache after a while, which is one of the major drawbacks of 3D and cannot be avoided. The clarity of the picture in 3D mode is not as sharp and vivid compared to 2D, primarily since the phone drops the resolution of whatever’s playing to half, in order to process to identical frames at the same time. Even with a perfectly captured 3D image, you need to find that sweet-spot for viewing it else quite a bit of crosstalk is noticeable. 


Media
LG’s bundled video player supports Xvid and DivX HD out of the box, amongst other formats like MP4. It can handle 1080p videos shot in 2D and up to 720p 3D videos. There is a 3D conversion mode for 2D videos, but it’s best left unused as the result is not great. I have to say, the quality of the LCD panel used is very good and like I mentioned earlier, comes very close to the Super AMOLED screens used by Samsung. The colour reproduction is rich and vibrant without going overboard and the sunlight legibility is very good as well. Videos play smoothly all the way up to 1080p, without a hitch.
Music player is well executed but the addition of Dolby enhancement would have sweeted the deal
Music player is well executed but the addition of Dolby enhancement would have sweetened the deal



The music player app makes good use of the large screen with easy to use controls leaving plenty of room for album art. Switching the phone in landscape mode engages a cover flow-styled layout of all the albums. Jack sensing is also present, which automatically pauses the music as soon as you unplug your earphones. There’s even a lock screen widget giving you basic controls without having to unlock the screen. Audio quality is good and the built-in presets help, but I miss the Dolby enhancements LG used to provide on their older phones, like the Arena. Given this is their flagship phone, I expected them to go all out. Another surprising omission is the lack of FM radio. It may not be a huge deal-breaker for me, but it might be for you. 


Connectivity
The Optimus 3D is a quad-band phone with full HSDPA and HSUPA 3G support, just like any high-end handset released these days. Along with Wi-Fi ‘n’ we also have Bluetooth v2.1 (surprisingly not v3.0). There’s no NFC support or USB on-the-go functionality, as well. The stock browser is decent and LG bundles some internet ready apps like Facebook, Twitter and YouTube. Their Social + widget lets you conveniently view your timeline and update your status right from the home screen. The LG World app is a custom app store created by LG and features a special 3D section for videos and games. The standard Android Marketplace is also present. I also got a chance to try out the HDMI-out, which works well.
Large screen makes for good browsing
Large screen makes for good browsing



Coming to call quality, I didn’t have any problems here. The quality of the earpiece and mouthpiece is good and I didn’t face any call drops either. The volume of the speaker is loud enough to be heard in a noisy place and is good for music and video as well.






SPECIFICATIONS:



Display
Form FactorBar
Screen Resolution480 x 800
Number of Colours16M
Type
Input TypeTouchscreen
Screen
Screen Type3D LCD
Screen Size4.3
Hardware
ProcessorDual-core 1GHz ARM Cortex-A9
Speed1GHz
Memory
Internal8GB
Maximum capacity32
Extendable MemoryYes
Memory TypemicroSD
Resolution
Sensor Resolution5 MP
Camera Features
Resolution2592Ñ…1944
Optical zoomNo Information
Video resolution / frame rate1920 x 1080 / 30fps (2D), 1280�720/ 30fps (3D)
Front facing cameraYes
Video RecorderYes
Zoom
Digital ZoomNo Information
Sound
SpeakerphoneYes
Audio connector3.5 mm
Audio Features
FM Radio
Connectivity
InfraredNo
2GGSM 850 / 900 / 1800 / 1900
3GHSDPA 900 / 1900 / 2100, HSDPA 1700 / 2100 / 850
A2DPYes
Dual Sim SupportNo
WAP Enabled
Interface
WiFiYes
Connection Options
USB ConnectorYes
EGPRS or EDGEYes
GPRSYes
Software
OSAndroid
Version2.2
Type of Camera
Type
Battery
TypeLi-Ion
Capacity1500
Talk Time with Standard Battery780 (2G), 540 (3G)
Standby Time with Standard Battery450
Dimensions128.8 x 68 x 11.9 mm
Weight168
Multimedia
Music PlayerYes
Music FormatMP3, WAV, WMA, eAAC+
Email and Messaging
Email ClientYes
Type of Email Account SupportPush Email, IM
Additional Features
MMSYes
Dual Band
Tri Band
GPSYes
Java TypeMIDP
Network
Quad Band
Type
Sound Settings
Ringtone TypeVibration, MP3
Volume
Volume
More Features
Unique Feature
After Sales Service
Warranty Period1